_num = _change(_num, e.other._num - 1, _num(e.other. If a marble of the same color reached before this marble.Į.other.pos = (scene.entitybyid(_l(e.other._num - 1))).pos //Teleport the marble to the marble holder _l = _change(_l, e.other._num - 1, _cir) //Change the value of _l, so that when other marbles of the color reached, we can get the entity of the marble holder asapĮ.other.pos = (scene.entitybyid(_cir)).pos //Teleport the marble to the marble holder _cir := eval("scene.my._circles" + (_n)) //Get the entityid of the marble holder we want _n = string.length(_islist) //Get the number of the marble holder we want to teleport the marble to _islist = _islist ++ //ADD THE MARBLE's NUM TO ISLIST IF THE COLOR REACHES THE END FOR THE FIRST TIME. Ok, so, in the teleporter's oncollide, type in (there's explaination in the code) (also, this code is sightly different than the one i use, to make it easier to understand): (e)=>) I recommend you to type all of these yourself, as typing instead of copying help you learn quicker :) It is to help us change a variable in a list without the need to type 10 lines of code.Įz, right? But now, the hardest part : Scripting. Lastly, the _change function is just to help us save some time. For example, if 3 red marbles and 1 orange marble reached, _num :=. For example, _l :=, then red marbles (1) should go to the marble holder with entityid 51, oranges (2) to the one with entityid 32, and so on.Īnd secondtolast, _num is to hold the number of marbles of a color that had reached the end. It i used to hold the marble holder a color should go to. Else, teleport it to the color's marble holder. If no, find an empty marble holder for the color. The _islist is to check if a color reached the end before. If you want additional training and tips then watch some of the many videos and webinars that exist from links within Algodoo.So before we continue, here's some explaination:
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